Master of Arts (MA) in Game Development
Academy of Art University
Belangrijke informatie
Campuslocatie
San Francisco, Verenigde Staten
Talen
Engels
Studieformaat
Afstand leren, Op de campus
Duur
4 semesters
Tempo
Full time
Collegegeld
USD 1.276 *
Deadline voor aanmelding
Informatie aanvragen
Eerste startdatum
Jun 2024
* per unit for international students | $1,218 per unit for domestic students. Additional fees apply
Invoering
Met het MA in Game Development-programma kunnen studenten hun carrière voortzetten door traditionele kunst- en ontwerpfundamenten te synthetiseren met de baanbrekende technologieën van vandaag. Studenten bereiden hun carrièrevaardigheden voor door hands-on prototyping van gamemechanica en kunstcreatie, gevolgd door het creëren van een eindportfolio van industriekwaliteit.
Paden
- Carrière Interesse in karaktermodellering voor games
- Carrière Interesse in conceptkunst voor games
- Carrière Interesse in omgevingsmodellering voor games
- Carrière Interesse in gamedesign
Programma resultaat
Graduate students will meet the following student performance criteria:
Visual Communication
- Critically evaluate the aesthetics, meaning, and effect of imagery
- Gebruik de juiste media om ideeën tijdens het ontwerpproces te communiceren
Technology
- Demonstrate mastery of the tools and technology related to the area of specialty
Critical Thinking and Problem Solving
- Research and generate workable solutions under a deadline
Professional Readiness
- Produceer een samenhangend portfolio of demorol die is afgestemd op carrièredoelen
Specialty Skills: Game & Level Design
- Communiceer abstracte speltheorie-ideeën met behulp van spelontwerpdocumenten en 2D-kaarten
- Create playable games with 3D technology
Specialty Skills: Character Modeling
- Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy
- Vertaal visueel onderzoek en referentie om 3D-personages te creëren
Specialty Skills: Environment Modeling
- Beeldhouw-, model-, textuur- en lichtvormen in 3 dimensies die een grondig begrip van organische, architecturale en industriële vormen demonstreren
- Vertaal visueel onderzoek en referentie om 3D-omgevingen te creëren
Specialty Skills: Concept
- Follow an industry-standard process, from thumbnails through final render to generate concept designs
- Pas visueel onderzoek toe op conceptkunst
- Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Carrièremogelijkheden
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Galerij
leerplan
Unit Requirements
Major | 33 |
Graduate Liberal Arts | 3 |
Total | 36 |
Degree Requirements
- Successful completion of Final Portfolio Review
- A minimum grade of C in all required 36 units
- Minimaal 2.0 cumulatieve GPA en de volgende academische studievereiste:
- 1 Art Historical Awareness & Aesthetic Sensitivity course
Curriculum
Semester 1
- GAM 601: Elementen van videogames (major)
- GAM 602: Principes van spelontwerp (major)
- GAM 605: Scripting voor videogames 1 (hoofd)
Semester 2
- GAM 606: Snelle spelontwikkeling (hoofd)
- GAM 608: Bootcamp tekenen voor games: de menselijke figuur (Major)
- GAM 655: Scripting voor Games 2 (hoofd)
Semester 3
- ANM 623: 3D Modeling & Animation 1 (Maya) (Major)
- GAM 607: Actie-avontuur en RPG-niveauontwerp (hoofd)
- GLA 623: Geschiedenis en technieken van games (Graduate Liberal Arts)
Semester 4
- GAM 651: prototypespelontwikkeling (hoofd)
- GAM 778: Professionele praktijken en portfolio voor game-ontwikkelaars (major)
- IXD 606: User Experience Design (Major)
toelatingen
Voorzieningen
English Language Requirements
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